﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.FilterMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Filtering mode for textures. Corresponds to the settings in a.</para>
  /// </summary>
  public enum FilterMode
  {
    /// <summary>
    ///   <para>Point filtering - texture pixels become blocky up close.</para>
    /// </summary>
    Point,
    /// <summary>
    ///   <para>Bilinear filtering - texture samples are averaged.</para>
    /// </summary>
    Bilinear,
    /// <summary>
    ///   <para>Trilinear filtering - texture samples are averaged and also blended between mipmap levels.</para>
    /// </summary>
    Trilinear,
  }
}
